TOP NAVAL GAMES SIM PC
With 688(I) Hunter/Killer, Sonalysts captured not only the true essence of submarine warfare but also PC Games magazine's "Best Combat Simulation" citation for 1997 and recognition in the 19 Guiness Book of Records for "Most Intellectually Challenging Computer Game." Electronic Arts approached Sonalysts for an authentic submarine simulation, never imagining that the game would be so close to reality that it was to become part of the training regimen for both the U.S. Sonalysts, having the necessary subject matter experts and technology, accepted its orders without hesitation. No detail was too minute for this project and accuracy was paramount. Having completed work on 688(I) Hunter/Killer, Sonalysts was given a new mission-to create a military simulation game integrating global conflict and exclusive real-time strategy capability as the commander of entire fleets of naval vessels.
TOP NAVAL GAMES SIM SERIES
Realism and accuracy are the hallmarks of the Jane's® series of combat simulation games. Naval Institute, Sub Command features an extensive database of specifications and photographs of hundreds of ships, submarines, aircraft, and weapons used by sixteen of the world's navies, and depicted in 3D form by Sonalysts' talented animators. Sonalysts' experienced game designers included optional auto crewman, voice commands and simple menus to create a game that is accessible to the novice player while still providing advanced players with a high fidelity simulation and game challenges they have come to expect from Sonalysts. The game provides multi-play enthusiasts with the long awaited opportunity to hone their skills against on-line opponents commanding state of the art submarines of two long-time adversaries. Sub Command continues the legacy of 688(I) Hunter/Killer and Jane's Fleet Command™. These titles have received a variety of awards from “Best Combat Sim of the Year” to the Guiness Book of World Records as the “most intellectually challenging game”, and Sub Command’s “Best Maritime Sim”.ĭangerous Waters is the first title of its kind, allowing you total control over multiple air, surface, and submarine platforms in a modern-day naval environment! The game allows you to focus your attention and to take direct control of individual crew stations and also plan and execute combined arms naval strategies from a top-down 'Commander's Eye' perspective. To date, we have developed three combat simulation games teamed with computer game publisher Electronic Arts (EA), and one under the Sonalysts Combat Simulations label. Sonalysts has been developing Real Time Strategy (RTS) combat simulation games for the commercial market since the mid-1990’s as part of our diversification plan following the end of the cold war. Unique “multi-station” capability that enables team training.
TOP NAVAL GAMES SIM CODE
Modifiable database external to the source code.
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Distributed Interactive Simulation (DIS)/High Level Architecture (HLA) nework simulation protocol.Advanced physics-based simulation engine.Core discriminating, value-added capabilities of this unique framework include: SE II includes more than 20 licensed, tailored “serious game” capability enhancements and modifications.
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Satellites and communications are a big part of naval operations now and new titles will include global scale operations like nothing before.
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Staying with one architecture for simulations, we have created an engine above and beyond the naval sim. The new game engine supports a 3D globe, which allows visualization from the seabed to outer space. Our 2 nd generation simulation engine (SE II) provides a base for new simulations with modern graphics, extensive environmental factors, and greater elements of random placement, inclusion, and triggers.